


#ifndef PF_OVERLAYLINE_H
#define PF_OVERLAYLINE_H

#include "pf_line.h"
#include "lx_Export.h"


/**
 * Class for a overlay line entity. It's used to draw lines on the overlay paint event
 * The main difference is that the coordinates are actual screen coordinates and not real world coordinates
 */
class LX_EXPORT PF_OverlayLine : public PF_Line {
public:
	PF_OverlayLine(PF_Container* parent, const PF_LineAttribute& d);
	
    virtual void draw(PF_Painter* painter, PF_GraphicView* view, double patternOffset=0.0);
}
;

#endif
